Mal is a largely off-putting, socially stunted, black-market organ harvester. He's incredibly good at his job, skilled in medicine, and strong enough to deal with the inevitable risks that come from a life lived on the edge of society, a combination that's largely lead to him also being a neurotic, awkward mess. Blunt, and unnerving to be around, can all of the horrific aura and persistently gross presentation be blamed on his occupation, or is something more sinister bleeding through-
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Ex-Cult leader turned furry artist, Fran is a woman on a mission in BiFrost, that mission being to prove to her boyfriend that ghosts are real.
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Known locally as "The Psychic" (complete with capital 'T' and 'P' to match his showman persona), Cain is the sole owner of The Hourglass, a small shop located in Marrow that is chock full of mystic and magic wares-- and his personal psychic services. Unbeknownst to the general public, however, his act as a psychic is just that: an act. He has not a single iota of psychic power; everything he passes off as psychic abilities is either smoke and mirrors, observation, sleight of hand, misdirection, cold & hot reading, or just plain theatrics.
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Ciélo is one of the Bifrost Terminal players who came from TerranLeya, right from the City of Kvartz as he saw the note from Cain, in hope that he will find either magic stones, crystals or anything magic of sorts that can enhance his power as he helps Cain in the Terminal.
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The worgen are a species of wolflike humanoids with animal intelligence and instincts. Long ago, humans tried to domesticate them, and after ages of animal husbandry and eugenics programming, the current iteration of this species now possess human intelligence. However, modern worgen exist in a nebulous cultural space where they are too feral to live peacefully with other sentient beings but lack the training to survive in the wild with their natural kin.
As one of these worgen, Lyra is her own worst enemy. While she enjoys the thrill of the hunt, she must constantly rein herself in from going too far into her instincts. Lyra has no interest in the Bifrost Terminal and wants nothing more than to return to the Foundry for what was promised to her.
A shadowy figure that has appeared to both Cain and the Competitors. It seems to lead the other figures within the Bifrost Terminal-- or it has the most awareness. Either way, it stands out as the most powerful presence in all of The Bifrost Terminal.
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Ex-Cult leader turned furry artist, Fran is a woman on a mission in BiFrost, that mission being to prove to her boyfriend that ghosts are real.
Full Page
Mal is a largely off-putting, socially stunted, black-market organ harvester. He's incredibly good at his job, skilled in medicine, and strong enough to deal with the inevitable risks that come from a life lived on the edge of society, a combination that's largely lead to him also being a neurotic, awkward mess. Blunt, and unnerving to be around, can all of the horrific aura and persistently gross presentation be blamed on his occupation, or is something more sinister bleeding through-
Full Page
Known locally as "The Psychic" (complete with capital 'T' and 'P' to match his showman persona), Cain is the sole owner of The Hourglass, a small shop located in Marrow that is chock full of mystic and magic wares-- and his personal psychic services. Unbeknownst to the general public, however, his act as a psychic is just that: an act. He has not a single iota of psychic power; everything he passes off as psychic abilities is either smoke and mirrors, observation, sleight of hand, misdirection, cold & hot reading, or just plain theatrics.
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A shadowy figure that has appeared to both Cain and the Competitors. It seems to lead the other figures within the Bifrost Terminal-- or it has the most awareness. Either way, it stands out as the most powerful presence in all of The Bifrost Terminal.
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A strider of the eternal night. Wherever they roam, shadows follow. Through the dark, Nephala sees life in a curious light but wishes to know where she fits in it. The incident in the Bifrost Terminal halts her journey of discovery. She hopes to venture into the abyss and gain her freedom once more.
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Corey is Sheri's loyal partner. He is a member of the Defiants. A pirate/expedition group that specializes in piracy and exploration. Mostly the former than the latter.
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Sheri Penell is the leader of a pirate/expedition group named the Defiants. The Defiants were once a group that belonged to her father, but now it's her group.
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Ex cult leader, current musical star and the third in Mal and Fran’s relationship. Brian heads towards the BiFrost Terminal after a mysterious ‘call’ in order to check if his partners are okay.
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Mal is a largely off-putting, socially stunted, black-market organ harvester. He's incredibly good at his job, skilled in medicine, and strong enough to deal with the inevitable risks that come from a life lived on the edge of society, a combination that's largely lead to him also being a neurotic, awkward mess. Blunt, and unnerving to be around, can all of the horrific aura and persistently gross presentation be blamed on his occupation, or is something more sinister bleeding through-
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Ex-Cult leader turned furry artist, Fran is a woman on a mission in BiFrost, that mission being to prove to her boyfriend that ghosts are real.
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Crane is a recently retired assassin in service of the neighboring kingdoms Royalty.
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Mal is a largely off-putting, socially stunted, black-market organ harvester. He's incredibly good at his job, skilled in medicine, and strong enough to deal with the inevitable risks that come from a life lived on the edge of society, a combination that's largely lead to him also being a neurotic, awkward mess. Blunt, and unnerving to be around, can all of the horrific aura and persistently gross presentation be blamed on his occupation, or is something more sinister bleeding through-
Full Page
Ex-Cult leader turned furry artist, Fran is a woman on a mission in BiFrost, that mission being to prove to her boyfriend that ghosts are real.
Full Page
A strider of the eternal night. Wherever they roam, shadows follow. Through the dark, Nephala sees life in a curious light but wishes to know where she fits in it. The incident in the Bifrost Terminal halts her journey of discovery. She hopes to venture into the abyss and gain her freedom once more.
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Ex cult leader, current musical star and the third in Mal and Fran’s relationship. Brian heads towards the BiFrost Terminal after a mysterious ‘call’ in order to check if his partners are okay.
Full PageUnlike the others, Kasper arrived at The Terminal purely by accident. Lost, confused, and with no clear way to return to his world without the risk of getting himself killed in the process, he decided to take part in Bifrost Terminal's ghost hunting mission out of curiosity and charity. After all, The Terminal is riddled with mysteries- and solving them might be his one-way ticket to home.
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The worgen are a species of wolflike humanoids with animal intelligence and instincts. Long ago, humans tried to domesticate them, and after ages of animal husbandry and eugenics programming, the current iteration of this species now possess human intelligence. However, modern worgen exist in a nebulous cultural space where they are too feral to live peacefully with other sentient beings but lack the training to survive in the wild with their natural kin.
As one of these worgen, Lyra is her own worst enemy. While she enjoys the thrill of the hunt, she must constantly rein herself in from going too far into her instincts. Lyra has no interest in the Bifrost Terminal and wants nothing more than to return to the Foundry for what was promised to her.
A long-lived dream demon who is discovering new things every day, Curie has spent decades preying upon academics, scientists and the occasional nosy teenager in their unending quest for knowledge. Curiosity and intrigue in all of its forms are her only sustenance and in having to draw that out of humans for years, it has bled into their very personality. They want to know everything about the world! They want to discover all of the exciting ways people can exist and thrive, how they can persist in spite of all odds, how they can survive after losing vital limbs/organs…
They may not always understand why humans do things the way that they do, but hell if it isn’t fun to try and figure out how to fit in without causing trouble! Human rules are so weird and funny…
Usually nestled away deep within the Scerreta Cluster, a chance encounter lead to this worldly recluse breaking their self-imposed exile and crash-landing in the Pantheons mountains.
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The AI version of one of TITAN's mascot's: Trinket. The AI is found in the Wellness Booths scattered around the employee-only areas of The Bifrost Terminal. It wears a helmet that looks akin to the TITAN logo.
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At first glance, an aloof, no-nonsense teenager with something to prove, which is half true. Working as an apprentice to the solitary Witch Cordelia Hawthorne, Doe still has a lot to learn about how to use her powers. She's never actually... done an exorcism before, but she's watched plenty, and how different can that really be?
She is absolutely not supposed to be here, Cordelia's going to kill her when she finds out.
A dog is a loyal creature, and sometimes loyalty means doing things you don't want to do. Like being put in charge of babysitting for a week. Or being convinced to follow the teen you are babysitting to God knows where.
The afterlife is unfair, and Mister Beans is tired...
A shadowy figure that has appeared to both Cain and the Competitors. It seems to lead the other figures within the Bifrost Terminal-- or it has the most awareness. Either way, it stands out as the most powerful presence in all of The Bifrost Terminal.
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As a corrupt detective under the employ of an eldritch mob boss known only as 'Mr. Big', Paintman was assigned to the rather large supernatural tangle that is the Bifrost Terminal. With little true choice in the matter, being locked within the terminal becomes not a need to escape- rather, it becomes a fear of failing his boss. The mystery is just another job he aims to finish perfectly...even if it's at the sacrifice of his colleagues.
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A catkin with a mile-long list of trauma, Moss is a deadly sniper owned by an organization known as the Foundry, for which he has been trained to hunt and retrieve bounties. Along with his partner Lyra, he has grown wary of his place within the organization. Though he is young and lacking experience in exorcism, he's adamant that the Bifrost Terminal job may become a chance to escape the life he was forced into.
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Known locally as "The Psychic" (complete with capital 'T' and 'P' to match his showman persona), Cain is the sole owner of The Hourglass, a small shop located in Marrow that is chock full of mystic and magic wares-- and his personal psychic services. Unbeknownst to the general public, however, his act as a psychic is just that: an act. He has not a single iota of psychic power; everything he passes off as psychic abilities is either smoke and mirrors, observation, sleight of hand, misdirection, cold & hot reading, or just plain theatrics.
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Abigail Hawthorne is the High Priestess of Aodanr: the divine of burning passion. She is well trained in the arts of war, and powerful magic, but more importantly, she is expert with wit and words.
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Charming, devilish, and ambitious, Delim is a seasoned exorcist from the declining nation of Zustan. Unafraid to get his hands dirty, he clawed his way out of poverty via less than scrupulous means and hasn't looked back since. The art of banishing spirits is dangerous but honest work, and now he seeks to train his brother in the field, hoping to provide a better life for the only family he has left.
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Inquisitive, smart-mouthed, and mischievous, Kailios is an exorcist in-training from the declining nation of Zustan. Ever-curious about the world around him, he has a reputation back home for sticking his nose where it doesn't belong. As much as he wants to do right by his brother, his tendency to cause problems on purpose has gotten the two of them into trouble plenty of times before.
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Simon is clearly out of his depth. As an Asset and Contractor Relations Liaison, much of Simon's life revolved around his job with TITAN and sending mail in every digital, magical, and physical form between their corporate office and their contractors- like Cain. On his first (and last) field assignment, Simon was sent to investigate Cain's decision to drastically subcontract his work to unauthorized parties. Unfortunately, his inexperience and TITAN's willingness to overlook employee well-being has led him into an interesting position he is not yet aware of.
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